Weapon
Data
R-ARM
KNUCKLE
- Arm to be used in close
combat.
Damage |
Startup |
Recovery |
Bullets |
Reload |
1700 |
12F |
19F |
infinite |
25F |
CHAIN
- This is a fighting weapon
that fires an iron ball which extends until 2HEX.
- By extended length , it has a
different stiffness time.
- Unlike other fighting weapon,
it does not pretend the upper body from side to side
during the attack.
- By utilizing this property ,
you can attack at the same time as the weapon with no
rigid time, etc. FLAME.
Damage |
Startup |
Recovery |
Bullets |
Reload |
1500 |
12F |
20~30F |
infinite |
28F |
POWER
- This is the arm that has been
strengthened in close combat only.
- In addition , by equipped
booster to shoulder , forward speed will increase 50
percent.
- It will consume 2 percent
of energy at the time of the attack.
Damage |
Startup |
Recovery |
Bullets |
Reload |
2500 |
12F |
21F |
infinite |
30F |
SHIELD
- This is a shield to prevent the
attack from the front.
- The shield has a durability, it
will be destroyed by damage equivalent to 30 to 40
percent of the durability of the robot.
- It is not possible to prevent
the damage of the ATOMIC and MINE.
- If you prevent the FLAME and
SPARK in the shield , it does not ignite.
- You can throw away at any time
in the REMOVE command.
- USE instruction while there are
shield are ignored, after it has been destroyed it will
be to attack by KNUCKLE.
R-OPTION
RADAR
- Normally the search
operation range of 5HEX, will expand to 8HEX.
- In addition , it will
slightly recover energy.
ENERGY
- This is a cartridge that can
supply the energy up to three times.
- After use , there is a
long reload time of between 5 seconds to re- use.
Recovery |
Startup |
Recovery |
Bullets |
Reload |
60% |
15F |
50F |
3 |
250F |
ATOMIC
- This weapon will fire a
nuclear warhead that gives a large damage.
- This damage can not be
prevented by SHIELD.
- If you hit the near
enemy, also damaged their own.
Damage |
Startup |
Recovery |
Bullets |
Reload |
8000 |
5F |
13F |
1 |
- |
MACHINEGUN
- This weapon refers to the
bullets of small power 3 shots in a row.
- This is the weapon most
bullet speed is fast.
- Rigid time is almost
no, you can make other action , such as a mobile
while firing.
Damage |
Startup |
Recovery |
Bullets |
Reload |
200 x3 |
0F |
0F |
99 |
22F |
SPARK
- This weapon will fire 4
bullets at the same time that might ignite when hit.
Damage |
Startup |
Recovery |
Bullets |
Reload |
400x4 |
2F |
15F |
28 |
50F |
MISSILE
- This will launch a missile
to be directed toward the enemy at long range.
Damage |
Startup |
Recovery |
Bullets |
Reload |
1500 |
5F |
15F |
12 |
50F |
L-ARM
KNUCKLE
- Arm to be used in close
combat.
Damage |
Startup |
Recovery |
Bullets |
Reload |
1700 |
12F |
19F |
infinite |
25F |
CANNON
- This will launch the bullet of
medium power.
Damage |
Startup |
Recovery |
Bullets |
Reload |
1100 |
0F |
6F |
32 |
25F |
LASER
- This weapon will give damage
equal to the energy consumed.
Damage |
Startup |
Recovery |
Bullets |
Reload |
energy |
2F |
8F |
energy |
40F |
RIFLE
- This is a hand-held weapon of
the same performance as the MACHINEGUN.
- This is the weapon most bullet
speed is fast.
- After REMOVE will function as
KNUCKLE.
Damage |
Startup |
Recovery |
Bullets |
Reload |
200 x3 |
0F |
0F |
99 |
22F |
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