Home Screen ProgramGuide Commands Weapons Legs

  Weapon Data

R-ARM

KNUCKLE

  • Arm to be used in close combat.
Damage Startup Recovery Bullets Reload
1700 12F 19F infinite 25F

CHAIN

  • This is a fighting weapon that fires an iron ball which extends until 2HEX.
  • By extended length , it has a different stiffness time.
  • Unlike other fighting weapon, it does not pretend the upper body from side to side during the attack.
  • By utilizing this property , you can attack at the same time as the weapon with no rigid time, etc. FLAME.
Damage Startup Recovery Bullets Reload
1500 12F 20~30F infinite 28F

POWER

  • This is the arm that has been strengthened in close combat only.
  • In addition , by equipped booster to shoulder , forward speed will increase 50 percent.
  • It will consume 2 percent of energy at the time of the attack.
Damage Startup Recovery Bullets Reload
2500 12F 21F infinite 30F

SHIELD

  • This is a shield to prevent the attack from the front.
  • The shield has a durability, it will be destroyed by damage equivalent to 30 to 40 percent of the durability of the robot.
  • It is not possible to prevent the damage of the ATOMIC and MINE.
  • If you prevent the FLAME and SPARK in the shield , it does not ignite.
  • You can throw away at any time in the REMOVE command.
  • USE instruction while there are shield are ignored, after it has been destroyed it will be to attack by KNUCKLE.

R-OPTION

RADAR

  • Normally the search operation range of 5HEX, will expand to 8HEX.
  • In addition , it will slightly recover energy.

MINE

Damage Startup Recovery Bullets Reload
2000 2F 4F 15 6F

FLAME

Damage Startup Recovery Bullets Reload
200 x10 2F 2F 5 24F

SOLAR


L-OPTION

ENERGY

  • This is a cartridge that can supply the energy up to three times.
  • After use , there is a long reload time of between 5 seconds to re- use.
Recovery Startup Recovery Bullets Reload
60% 15F 50F 3 250F

ATOMIC

  • This weapon will fire a nuclear warhead that gives a large damage.
  • This damage can not be prevented by SHIELD.
  • If you hit the near enemy, also damaged their own.
Damage Startup Recovery Bullets Reload
8000 5F 13F 1 -

MACHINEGUN

  • This weapon refers to the bullets of small power 3 shots in a row.
  • This is the weapon most bullet speed is fast.
  • Rigid time is almost no, you can make other action , such as a mobile while firing.
Damage Startup Recovery Bullets Reload
200 x3 0F 0F 99 22F

SPARK

  • This weapon will fire 4 bullets at the same time that might ignite when hit.
Damage Startup Recovery Bullets Reload
400x4 2F 15F 28 50F

MISSILE

  • This will launch a missile to be directed toward the enemy at long range.
Damage Startup Recovery Bullets Reload
1500 5F 15F 12 50F

L-ARM

KNUCKLE

  • Arm to be used in close combat.
Damage Startup Recovery Bullets Reload
1700 12F 19F infinite 25F

CANNON

  • This will launch the bullet of medium power.
Damage Startup Recovery Bullets Reload
1100 0F 6F 32 25F

LASER

  • This weapon will give damage equal to the energy consumed.
Damage Startup Recovery Bullets Reload
energy 2F 8F energy 40F

RIFLE

  • This is a hand-held weapon of the same performance as the MACHINEGUN.
  • This is the weapon most bullet speed is fast.
  • After REMOVE will function as KNUCKLE.
Damage Startup Recovery Bullets Reload
200 x3 0F 0F 99 22F

©2016 Lighthouse Labo. All rights are reserved.